AI Insights · Timothy · January 2025
Top 5 Horror Games Performance on Unified Platform in Netherlands Q4 2024
Discover the trends in downloads, revenue, and active users for the top horror games in the Netherlands during Q4 2024, with insights from Sensor Tower.
The fourth quarter of 2024 brought intriguing trends for the top horror games in the Netherlands on a unified platform, combining data from both iOS and Android. Insights from Sensor Tower reveal notable patterns in downloads, revenue, and active users for these popular titles.
Mystery Matters by Playrix saw a significant rise in weekly revenue, peaking at around $4.8K in the week of December 23. Weekly downloads, however, experienced a decline from a high of 1.1K in October to just over 300 by the end of December. The game maintained a steady active user base initially, but this gradually decreased from 2.5K to 1.3K over the quarter.
Tokyo Ghoul: Break the Chains from Funcat Games Limited showcased an impressive increase in weekly revenue, reaching $7K in mid-November. Despite this, downloads diminished from over 2.1K at the end of October to just 66 by the close of December. Active users mirrored this trend, starting from 1.2K and decreasing to 237.
Identity V by NetEase Games experienced fluctuating revenue, with peaks at $3K in mid-October and a later rise to $2.5K at the end of December. Downloads remained relatively low but showed a slight increase toward the end of the quarter, with active users maintaining a steady presence around the 1K mark throughout the period.
Game of Vampires: Twilight Sun from Dream Plus had a varied revenue pattern, starting with $1.6K and dropping to $0.7K by the end of December. Downloads were minimal, with a peak of 345 in October, while active users saw a gradual decline from 1K to under 630 over the quarter.
Myths of Moonrise by STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED experienced a drop in revenue from $1.7K at the start of the quarter to $0.8K by December's end. Downloads dwindled significantly, reaching near-zero in December, though active users remained relatively stable, fluctuating around 1.6K to 2K.
For more detailed insights and analysis on these games, visit Sensor Tower.